Saturday, August 25, 2012

The Hole Behind Midnight: Clinton J. Boomer is a twisted individual

The Hole Behind Midnight, by RPG enthusiast/author Clinton J. Boomer, reads like it was written specifically for review blurbs. Watch: "The Hole Behind Midnight features gun-happy teenage goat-men, a homeless prophet, a maniacal demon clown, insatiable 'shemale' spirits, and a supernatural power play that might destroy America as we know it. Caught up in the middle is Royden Poole, a Hindu dwarf who dearly wishes that he could go back to letting people think he's dead..." See? It's like Boomer wrung out his twisted imagination and wrote a list of the first dozen things he could think of and then wrote the novel around them. As a result, one thing is for sure: The Hole Behind Midnight is unlike any other novel you've ever read.

Sunday, August 12, 2012

First Squad: The Moment of Truth - Fantastic Idea, Mediocre Execution

When I first heard about First Squad: The Moment of Truth, I was elated. A joint Russian/Japanese anime set in World War II, featuring Soviet kids with superpowers fighting the Nazi occult menace? It sounded like it was being made specifically for me. As I heard more about it, my excitement continued to grow. But then the film ran into distribution trouble, and it was several years before the DVD made it to America. By the time it appeared on Amazon, I had seen several lackluster reviews that somewhat dampened my spirits. Still, the idea behind it was so relevant to my interests that I had to watch it, so we got the DVD from Netflix and gave it a watch. After such a long wait and so much anticipation, the movie wasn't bad, just sort of underdone.

Wednesday, August 8, 2012

PnP RPG Confession: I have a lot of theory, not much experience

All of the art in today's post is by the insanely talented Jason Chan
I love to write about Pen-and-Paper Roleplaying Games, but there is something you may want to keep in mind when you're reading what I write: I may be full of ideas and opinions about PnP RPGs, but when it comes down to it, the majority of the campaigns I have played in have fizzled out after only a handful of meetings. This has led me to a couple of realizations: first, PnP RPGs have a lot of amazing qualities, but not every player is interested in the same qualities; and, perhaps more importantly, it is very difficult to put together and continue a campaign over the weeks and months that it takes to tell a satisfying story.

Monday, August 6, 2012

Redline: So good it will traumatize you

In the DVD special features for Redline, the director comments that he wanted to make a movie that used only hand-drawn animation to recreate how he felt watching anime as a child. He goes on to say that he wanted the animation to be so good that it would traumatize the audience. He has a point: everything about Redline is over the top: the action, the vehicles, the characters, the setting, and the music will make sure that the audience does not spend a fraction of a second being bored.